Despite the phenomenal and underrated Call of Duty: World at War, Treyarch has not been able to shed the stigma that mark it as a study has been limited to collecting the seed sown by IW and its ability to move the franchise to a new level little or no. For many Treyarch is just the computer recycler previous Call of Duty to allow Activision to release a sequel every year, giving breaths IW 24 months to do the real leap in quality. 12 months have been forced to change the perspective, which has affected not only the Black Ops in question, but the future of Call of Duty. The neglect of multiple members of Infinity Ward has dismantled virtually the study, as Activision has had to turn the opening for Treyarch at the headliners, providing them everything they might need to make a delivery height.
This time the action takes place in the Cold War where the role of Mason will be part of the SOG (Special Operation Group). The SOG’s were the elite team responsible for carrying out the Black Ops, top secret covert missions that were intended to destabilize and weaken both the former Soviet Union and their allies. In this installment will travel from Cuba to the frozen tropical USSR, not forgetting to give us a walk in the heat of the Vietnam War, through other awake my prefer locations with your own eyes.
Maximum level of frenzy from the first mission, but sustained by the minute of play. That is really difficult. Most of the big games live on specific moments of showmanship that do not fall into oblivion, therefore, maintain that level of pure entertainment with no breaks and without wavering is what makes Black Ops in a game that exceeds the large category categorized as sublime. The key to ensuring that intensity has been guaranteed by the dynamics of changing environments and goals. Black Ops’s argument unfolds through flashbacks that put us in each of them in completely different scenarios, leading to a variety of actions, characters and locations. As soon as we are trying to assassinate Fidel Castro in Cuba in the first mission, trying to survive a riot in a Soviet prison as a hill to defend the attack from a horde of “Charlie.”
Call of Duty: Black Ops is a game of great visuals. No looks Uncharted 2, or the strength of Killzone 2, not the character models are like Kratos, however, the whole graph displays a high level of technical finish. Everything is good enough to draw a balance to conceal any gap. No deficiencies in bulk, no notable problems. What you need to highlight Black Ops is the immense task of location and level design. Vietnam, Laos, Cuba, the Arctic, ships, laboratories, bunkers, villages, etc.. A constant change of ambience perfectly recreated. Throughout our single player experience will seem to be playing multiple different games. A stunning artwork.
Monday, November 8, 2010
Call Of Duty Black Ops Review
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